Elric Petit, Augustin Scott de Martinville and GrÃƒÂ©goire Jeanmonod met at ECAL, in Lausanne. Respectively Belgian, French and Swiss, they developed a common approach and soon they formed a close team. Big-Game was created in June 2004.
Big-Game... Beyond the fact that their ambition is to become Ã¢â‚¬Å“big gameÃ¢â‚¬Â, they also view the world of design as a huge playground. Creating a new object always implies some code and reference manipulations. Besides, technical constraints linked to contemporary industrial production need to be added to the rules of the game.