Big Game

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Big Game


Big Game

Big Game

Elric Petit, Augustin Scott de Martinville and Grégoire Jeanmonod met at ECAL, in Lausanne. Respectively Belgian, French and Swiss, they developed a common approach and soon they formed a close team. Big-Game was created in June 2004.

Big-Game... Beyond the fact that their ambition is to become “big game”, they also view the world of design as a huge playground. Creating a new object always implies some code and reference manipulations. Besides, technical constraints linked to contemporary industrial production need to be added to the rules of the game.

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